Let’s talk about… Accomplishments. Let’s talk about those you’ve managed and those you’ve managed not. Let’s put both on a scale and measure your weight as a significant individual amongst all of us. The amount of value you have, today, in relation to what you’ve promised minus what you’ve fulfilled.”
Blog
200 days. 229 to be more precisely. When you think you are saturated and your learning curve has started to shrink, you realize that there is more to it than you initially imagined.
When I decided to make writing a serious project and then finally set off with the 33 Left Hand Stories, I had already another project going on. As you may be aware, I recently got back on drawing because games inspired me and because I decided to become a game developer to put my ideas into practice. That said, I have two point-and-click adventure games in the oven, being written, drawn and thought of everyday. However, the project I am talking about now is different from those, and it is more related to willpower than anything: 100 days ago (111, to be more precise), I decided I would submit a drawing daily to /r/SketchDaily, and here I am. Basically, taking part on this subreddit has helped me build a varied portfolio and made me believe that I can pull stuff off.
Previously: here.
Dial M for Murder
As the development process progresses, dedication will pay off and we will start seeing results from our works. And I must confess that I was hesitant to believe in the project for a few moments.
Yes: we have finally started developing! After months of researching, studying and planning, we decided where we should start, and we saw our first opportunity here: The Edge Get Into Games Challenge 2013: ‘Do no harm’.
It has been a while since the last time I called myself an otaku. I grew up in a society in which teenagers and young people would find an apparently clever noun to label themselves and then appear to the society as a marginal, sub-cultural group where the general rules of society wouldn’t apply.
I think every blog will someday go through a testing period, a maturation period and a identity crisis period. SuperSugoi was no different, and I think those changes were for the best.