Meatballphobia, by Protomni Multimedia, is amusingly bizarre.
It brings the idea of not-going-with-flow in an unexpected way: the objective is, basically, making the meatball hit its target – a seemingly static man head.
This silent and almost-static character is intriguing. Pixelated, gray and white, he stares at you expressionless while you solve the puzzle that, in the end, will hit him with a meatball in the head. In this moment, however, against all our expectations of muteness, he is going to the scream in a B movie style.
The game is fairly democratic, as it does not force the player into levels. You are free to choose which level you want to play from the beginning. Also, there is no tutorial. The game lets you free to explore its engineering and to discover, from scratch, what you have to do to solve the puzzle.
The game is experimental all-over. The puzzle has an intricate feeling of convoluted machines also found in B movies, that have more to show in terms of funny horror than in actual terror – which is the attractive feature of this kind of genre. Meatballphobia gives you a feeling of the 80s.